App stores for mobile devices sport a variety of “life coach” offerings — software that promises to help you be your best self. The members of Blast Theory, working out of a Victorian ice house in the English seaside town of Brighton, created an artwork in the form of one such app. While this app starts by trying to get to know you, it soon veers off into what might be considered inappropriate behavior. Blast Theory’s fictional coach—a young woman named Karen, played in the app’s videos by the British actress Claire Cage—turns out to have serious boundary issues. First she’s asking you about your childhood and your outlook on life; next she’s telling you about her recent divorce and her new roommate, a guy named Dave whose room is right down the hall. Not long after that she’s urging you to to help rifle his belongings while he’s out. How will you respond? The answer says more about you than the standard personality quiz ever could.
Ultimately, however, “Karen” is about humans’ relationship with technology. “We’re interested in the intimacy of mobile phones,” Blast Theory’s Matt Adams told Digital Storytelling Lab member Frank Rose for The New York Times. “How they might be thought of as a cultural space. ‘Karen’ was an opportunity to take this strategy further — how you might engage with a fictional character who is software-driven.” The answer is, with a great deal of ambivalence — which is precisely the point. “We know we’re making a satanic bargain,” he added, “but it’s a rich, murky space . . . something we’re very drawn to and very unnerved by at the same time.”
Blast Theory is a pioneering artist group creating interactive art that explores social and political questions while placing audience members at the centre of the work. Since 1991 they have used interactive media to create new forms of art that engages audiences across the internet, in live performance, and through digital broadcasting. Drawing on popular culture, technology, and games, their work often blurs the boundaries between the real and the fictional.
Early works such as “Gunmen Kill Three” (1991), “Chemical Wedding” (1994), and “Stampede” (1994) drew on club culture to create multimedia performances – often in unusual spaces such as film studios and accompanied by bands and DJs – that invited participation. A nine-month residency at Künstlerhaus Bethanien in Berlin led to “Kidnap” (1998), in which two members of the public were kidnapped as part of a lottery and the resulting event was streamed online. “Desert Rain” (1999), a large-scale installation, performance, and game, marked the beginning of their collaboration with the Mixed Reality Lab at the University of Nottingham. The partnership has yielded four BAFTA nominations, a Prix Ars Electronica, and academic papers presented at conferences in computer science, computer-human interaction, and ubiquitous computing. This dialogue between scientific and artistic research now forms a core thread of Blast Theory’s practice.
“But then things get a little weird.
“‘Her personality is someone who desperately wants to be liked,’ said Matt Adams, a co-founder of Blast Theory. . . . ‘She develops a really strong friendship with you really quickly. . . . The real twist in the story is you end up life-coaching her far more than she is life-coaching you.’”